Portfolio - Zvonar

Zvonar Screenshot 1
Zvonar Screenshot 2
Zvonar Screenshot 3
Zvonar Screenshot 4
Zvonar Screenshot 5
Zvonar Screenshot 6<


Zvonar is a 2.5D sidescrolling platform adventure game.
And is very similar to our reference game, Ori And the Blind Forest.

My Role - creating 2D layouts for all levels plus one additional which didn't end up in the final product.

Scripting all ingame events such as raising platforms when ringing a bell, spawning particles and other stuff ingame.

Set dressing 3 out of the 4 levels with props, lights and particles.

Coming up with a design for the boss and scripting it's behaviour.

Balancing the game (item placements, enemies, obstacles such as thorns.)
Creating a seamless tutorial where the player learns how to use all abilities and mechanics within the game.

Applications used - all levels are made in Unity 3D using assets created by the graphical artists.
Then exported as .xml to be read into our own engine.

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Development time - 8 weeks.

Team - 2 level designers, 4 graphical artists and 4 programmers.

Gametype - 2.5D Platform Adventure.

Gametime - around 20-30 minutes.

Special Features

Talents - 3 different talent trees where the player can choose to increase damage, range and number of targets.

Hidden Collectables - 3 hidden collectables in each level.

Scripted Events - Special events which changes the layout of the levels allowing the player to overcome obstacles.

Atmospherical Effects - Effects such as godrays, fireflies, dust and weather effects.

Sound Effects and Music - Custom made sound effects and music to go with the theme.

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